TY - JOUR
T1 - 3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays
AU - Özacar, Kaslm
AU - Hincapié-Ramos, Juan David
AU - Takashima, Kazuki
AU - Kitamura, Yoshifumi
N1 - Publisher Copyright:
© The Author 2016. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved.
PY - 2017/7/1
Y1 - 2017/7/1
N2 - We conducted a user study evaluating five selection techniques for augmented reality in optical see-through head-mounted displays (OST-HMDs). The techniques we studied aim at supporting mobile usage scenarios where the devices do not need external tracking tools or special environments, and therefore we selected techniques that rely solely on tracking technologies built into conventional commercially available OST-HMDs [i.e. gesture trackers, gaze tracking and inertial measurement units (IMUs)]. While two techniques are based on raycasting using built-in IMU sensing, three techniques are based on a hand-controlled 3D cursor using gestural tracking. We compared these techniques in an experiment with 12 participants. Our results show that raycasting using head orientation (i.e. IMU on the headset) was the fastest, fatigueless and the most preferable technique to select spatially arranged objects. We discuss the implications of our findings for design of interaction techniques in mobile OST-HMDs.
AB - We conducted a user study evaluating five selection techniques for augmented reality in optical see-through head-mounted displays (OST-HMDs). The techniques we studied aim at supporting mobile usage scenarios where the devices do not need external tracking tools or special environments, and therefore we selected techniques that rely solely on tracking technologies built into conventional commercially available OST-HMDs [i.e. gesture trackers, gaze tracking and inertial measurement units (IMUs)]. While two techniques are based on raycasting using built-in IMU sensing, three techniques are based on a hand-controlled 3D cursor using gestural tracking. We compared these techniques in an experiment with 12 participants. Our results show that raycasting using head orientation (i.e. IMU on the headset) was the fastest, fatigueless and the most preferable technique to select spatially arranged objects. We discuss the implications of our findings for design of interaction techniques in mobile OST-HMDs.
KW - human computer interaction (HCI)
KW - interaction techniques
KW - mixed/augmented reality
KW - pointing
KW - ubiquitous and mobile devices
KW - usability testing
UR - http://www.scopus.com/inward/record.url?scp=85021844714&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85021844714&partnerID=8YFLogxK
U2 - 10.1093/iwc/iww035
DO - 10.1093/iwc/iww035
M3 - Article
AN - SCOPUS:85021844714
SN - 0953-5438
VL - 29
SP - 579
EP - 591
JO - Interacting with Computers
JF - Interacting with Computers
IS - 4
ER -