A memory-efficient scheme for fast spectral photon mapping

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Abstract

We propose a new data structure for spectral rendering using photon mapping. Although spectral rendering can generate high quality realistic images with photon mapping, naive combination of spectral rendering and photon mapping leads to deterioration in both performance and memory usage. The proposed data structure creates a coherent access pattern to the main memory and achieves acceleration of rendering. The data structure also remarkably saves memory space with a low overhead. It can be applicable to many other techniques proposed so far such as volume photon mapping with spectral effects, because of its simplicity.

Original languageEnglish
Title of host publicationProceedings of the 9th IASTED International Conference on Computer Graphics and Imaging, CGIM 2007
Pages75-80
Number of pages6
Publication statusPublished - 2007
Event9th IASTED International Conference on Computer Graphics and Imaging, CGIM 2007 - Innsbruck, Austria
Duration: 2007 Feb 132007 Feb 15

Publication series

NameProceedings of the 9th IASTED International Conference on Computer Graphics and Imaging, CGIM 2007

Conference

Conference9th IASTED International Conference on Computer Graphics and Imaging, CGIM 2007
Country/TerritoryAustria
CityInnsbruck
Period07/2/1307/2/15

Keywords

  • Global illumination
  • Photon mapping
  • Spectral rendering

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