A Method to Emphasize the Emotional Factor of the Humanoid Robots’ Actions (An Analysis of the Bunraku Puppet's Actions using KM2O-Langevin Equations with Initial Times)

Motofumi Hattori, Masahiko Tsuji, Satoshi Tadokoro, Toshi Takamori, Kazuhito Yamada

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

Amusement robots and entertainment robots must have actions with fertile emotions. New systematic methods to design their actions are desired. For this reason, the authors analyze the actions of a Bunraku puppet. Bunraku is a classical puppet show in Japan and typical emotional actions are expressed by experts of puppet manipulation. The actions of a Bunraku puppet which is manipulated by the experts are observed and analysed. The emotional factor of the actions are extracted and the authors propose a method to design actions by emphasizing these extracted emotional factors.

Original languageEnglish
Pages (from-to)1236-1242
Number of pages7
JournalNihon Kikai Gakkai Ronbunshu, C Hen/Transactions of the Japan Society of Mechanical Engineers, Part C
Volume66
Issue number644
DOIs
Publication statusPublished - 2000

Keywords

  • Amusement Robot
  • Bunraku
  • Emotion
  • Entertainment Robot
  • Humanoid

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