TY - GEN
T1 - A study on UI design of smartphone app for continuous blended language learning
AU - Ohkawa, Yuichi
AU - Kodama, Masaaki
AU - Konno, Yuta
AU - Zhao, Xiumin
AU - Mitsuishi, Takashi
N1 - Funding Information:
ACKNOWLEDGMENT A part of this work was supported by JSPS KAKENHI Grant Numbers 15K01012, 15K02709 and 17K01070.
Publisher Copyright:
© 2018 IEEE.
PY - 2018/6/20
Y1 - 2018/6/20
N2 - This study aims to develop a smartphone app which facilitates students to do their continuous language learning. It provides short but many different exercises as reviews for classroom lessons based on the microlearning. Currently, we have conducted a blended learning, which consists of both a face-to-face class and a home assignment in e-learning, for Chinese language courses. In this blended learning, we have provided a prototype of smartphone app 'KoToToMo' with which students are able to practice by various exercises according to actual lessons in a class. However, we had found that the prototype app has some problems to be solved to perform effective practice based on the microlearning. This app just provides exercise, so students must remember chapters to be practiced and which exercises had been practiced. The students are also required many steps of operations to resume their exercisesfrom the point where they had halted their exercises. Therefore, in order to solve these problems of the existing app, we discuss effective user interface design of our app, which enables students to recognize the next exercises to be practiced by visualizing their progress of exercises and to select one from them in a few steps of operations.
AB - This study aims to develop a smartphone app which facilitates students to do their continuous language learning. It provides short but many different exercises as reviews for classroom lessons based on the microlearning. Currently, we have conducted a blended learning, which consists of both a face-to-face class and a home assignment in e-learning, for Chinese language courses. In this blended learning, we have provided a prototype of smartphone app 'KoToToMo' with which students are able to practice by various exercises according to actual lessons in a class. However, we had found that the prototype app has some problems to be solved to perform effective practice based on the microlearning. This app just provides exercise, so students must remember chapters to be practiced and which exercises had been practiced. The students are also required many steps of operations to resume their exercisesfrom the point where they had halted their exercises. Therefore, in order to solve these problems of the existing app, we discuss effective user interface design of our app, which enables students to recognize the next exercises to be practiced by visualizing their progress of exercises and to select one from them in a few steps of operations.
KW - blended learning
KW - Chinese language teaching
KW - microlearning
KW - smartphone app
KW - visualization
UR - http://www.scopus.com/inward/record.url?scp=85050092886&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85050092886&partnerID=8YFLogxK
U2 - 10.1109/ICBIR.2018.8391265
DO - 10.1109/ICBIR.2018.8391265
M3 - Conference contribution
AN - SCOPUS:85050092886
T3 - Proceedings of 2018 5th International Conference on Business and Industrial Research: Smart Technology for Next Generation of Information, Engineering, Business and Social Science, ICBIR 2018
SP - 584
EP - 589
BT - Proceedings of 2018 5th International Conference on Business and Industrial Research
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 5th International Conference on Business and Industrial Research, ICBIR 2018
Y2 - 17 May 2018 through 18 May 2018
ER -