TY - JOUR
T1 - AssessBlocks
T2 - Exploring toy block play features for assessing stress in young children after natural disasters
AU - Wang, Xiyue
AU - Takashima, Kazuki
AU - Adachi, Tomoaki
AU - Finn, Patrick
AU - Sharlin, Ehud
AU - Kitamura, Yoshifumi
N1 - Publisher Copyright:
© 2020 Association for Computing Machinery.
PY - 2020/3/18
Y1 - 2020/3/18
N2 - Natural disasters cause long-lasting mental health problems such as PTSD in children. Following the 2011 Earthquake and Tsunami in Japan, we witnessed a shift of toy block play behavior in young children who suffered from stress after the disaster. The behavior reflected their emotional responses to the traumatic event. In this paper, we explore the feasibility of using data captured from block-play to assess children's stress after a major natural disaster. We prototyped sets of sensor-embedded toy blocks, AssessBlocks, that automate quantitative play data acquisition. During a three-year period, the blocks were dispatched to fifty-two post-disaster children. Within a free play session, we captured block features, a child's playing behavior, and stress evaluated by several methods. The result from our analysis reveal correlations between block play features and stress measurements and show initial promise of using the effectiveness of using AssessBlocks to assess children's stress after a disaster. We provide detailed insights into the potential as well as the challenges of our approach and unique conditions. From these insights we summarize guidelines for future research in automated play assessment systems that support children's mental health.
AB - Natural disasters cause long-lasting mental health problems such as PTSD in children. Following the 2011 Earthquake and Tsunami in Japan, we witnessed a shift of toy block play behavior in young children who suffered from stress after the disaster. The behavior reflected their emotional responses to the traumatic event. In this paper, we explore the feasibility of using data captured from block-play to assess children's stress after a major natural disaster. We prototyped sets of sensor-embedded toy blocks, AssessBlocks, that automate quantitative play data acquisition. During a three-year period, the blocks were dispatched to fifty-two post-disaster children. Within a free play session, we captured block features, a child's playing behavior, and stress evaluated by several methods. The result from our analysis reveal correlations between block play features and stress measurements and show initial promise of using the effectiveness of using AssessBlocks to assess children's stress after a disaster. We provide detailed insights into the potential as well as the challenges of our approach and unique conditions. From these insights we summarize guidelines for future research in automated play assessment systems that support children's mental health.
KW - Children
KW - Play
KW - PTSD
KW - Stress assessment
KW - Tangibles for health
KW - Toy blocks
KW - Well being
UR - http://www.scopus.com/inward/record.url?scp=85089757235&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85089757235&partnerID=8YFLogxK
U2 - 10.1145/3381016
DO - 10.1145/3381016
M3 - Article
AN - SCOPUS:85089757235
SN - 2474-9567
VL - 4
JO - Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
JF - Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
IS - 1
M1 - 3381016
ER -