TY - GEN
T1 - Automatic plot generation framework for scenario creation
AU - Kawano, Yoji
AU - Takaya, Eichi
AU - Yamanobe, Kazuki
AU - Kurihara, Satoshi
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2018.
PY - 2018
Y1 - 2018
N2 - Recently, the need for scenarios is increasing due to the increasing number of large-scale games, and the development of an automatic plot generation framework is needed to reduce a scenario writer’s workload. In previous studies, the main focus was to output the complete scenario from scratch. However, there is a problem in that the story does not have a degree of freedom and loses diversity, which is needed to avoid the breakdown of a story. In this study, we aim to generate stories with a high degree of freedom without any breakdown. We regard a story as a hierarchical structure and use a structural theory method to gradually generate the scenario. We performed an evaluation experiment where we generated the plot, which is the first stage of scenario generation, automatically using the thirteen-phase theory, which is a type of scenario structure. The results of the evaluation demonstrate that it was possible to automatically generate something close to a plot created by a scenario writer.
AB - Recently, the need for scenarios is increasing due to the increasing number of large-scale games, and the development of an automatic plot generation framework is needed to reduce a scenario writer’s workload. In previous studies, the main focus was to output the complete scenario from scratch. However, there is a problem in that the story does not have a degree of freedom and loses diversity, which is needed to avoid the breakdown of a story. In this study, we aim to generate stories with a high degree of freedom without any breakdown. We regard a story as a hierarchical structure and use a structural theory method to gradually generate the scenario. We performed an evaluation experiment where we generated the plot, which is the first stage of scenario generation, automatically using the thirteen-phase theory, which is a type of scenario structure. The results of the evaluation demonstrate that it was possible to automatically generate something close to a plot created by a scenario writer.
KW - Artificial intelligence
KW - Automatic story generation
KW - Hierarchical structure of stories
UR - http://www.scopus.com/inward/record.url?scp=85058322512&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85058322512&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-04028-4_52
DO - 10.1007/978-3-030-04028-4_52
M3 - Conference contribution
AN - SCOPUS:85058322512
SN - 9783030040277
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 453
EP - 461
BT - Interactive Storytelling - 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Proceedings
A2 - Rouse, Rebecca
A2 - Haahr, Mads
A2 - Koenitz, Hartmut
PB - Springer Verlag
T2 - 11th International Conference on Interactive Digital Storytelling, ICIDS 2018
Y2 - 5 December 2018 through 8 December 2018
ER -