TY - JOUR
T1 - Card-based physical zero-knowledge proof for kakuro
AU - Miyahara, Daiki
AU - Sasaki, Tatsuya
AU - Mizuki, Takaaki
AU - Sone, Hideaki
N1 - Funding Information:
We thank the anonymous referees, whose comments helped us to improve the presentation of the paper. This work was supported by JSPS KAKENHI Grant Number 17K00001.
Publisher Copyright:
Copyright © 2019 The Institute of Electronics, Information and Communication Engineers.
PY - 2019
Y1 - 2019
N2 - Kakuro is a popular logic puzzle, in which a player fills in all empty squares with digits from 1 to 9 so that the sum of digits in each (horizontal or vertical) line is equal to a given number, called a clue, and digits in each line are all different. In 2016, Bultel, Dreier, Dumas, and Lafourcade proposed a physical zero-knowledge proof protocol for Kakuro using a deck of cards; their proposed protocol enables a prover to convince a verifier that the prover knows the solution of a Kakuro puzzle without revealing any information about the solution. One possible drawback of their protocol would be that the protocol is not perfectly extractable, implying that a prover who does not know the solution can convince a verifier with a small probability; therefore, one has to repeat the protocol to make such an error become negligible. In this paper, to overcome this, we design zero-knowledge proof protocols for Kakuro having perfect extractability property. Our improvement relies on the ideas behind the copy protocols in the field of card-based cryptography. By executing our protocols with a real deck of physical playing cards, humans can practically perform an efficient zero-knowledge proof of knowledge for Kakuro.
AB - Kakuro is a popular logic puzzle, in which a player fills in all empty squares with digits from 1 to 9 so that the sum of digits in each (horizontal or vertical) line is equal to a given number, called a clue, and digits in each line are all different. In 2016, Bultel, Dreier, Dumas, and Lafourcade proposed a physical zero-knowledge proof protocol for Kakuro using a deck of cards; their proposed protocol enables a prover to convince a verifier that the prover knows the solution of a Kakuro puzzle without revealing any information about the solution. One possible drawback of their protocol would be that the protocol is not perfectly extractable, implying that a prover who does not know the solution can convince a verifier with a small probability; therefore, one has to repeat the protocol to make such an error become negligible. In this paper, to overcome this, we design zero-knowledge proof protocols for Kakuro having perfect extractability property. Our improvement relies on the ideas behind the copy protocols in the field of card-based cryptography. By executing our protocols with a real deck of physical playing cards, humans can practically perform an efficient zero-knowledge proof of knowledge for Kakuro.
KW - Card-based protocols
KW - Cryptography
KW - Kakuro
KW - Physical zero-knowledge proof
KW - Real-life hands-on cryptography
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U2 - 10.1587/transfun.E102.A.1072
DO - 10.1587/transfun.E102.A.1072
M3 - Article
AN - SCOPUS:85072660315
SN - 0916-8508
VL - E102A
SP - 1072
EP - 1078
JO - IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
JF - IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
IS - 9
ER -