TY - GEN
T1 - Channel assignment on wireless mesh network backbone with potential game approach
AU - Duarte, Pedro B.F.
AU - Fadlullah, Zubair Md
AU - Vasilakos, Athanasios V.
AU - Kato, Nei
PY - 2012
Y1 - 2012
N2 - The Wireless Mesh Network (WMN) has already been recognized as a promising technology as broadband access network from both academic and industry points of view. In order to improve its performance, research has been carried on how to increase the number of simultaneous transmissions in the network while avoiding signal interference among radios. Considering WMNs based upon IEEE 802.11 b/g standards, lately most of researchers have been relying on the usage of orthogonal channels for solving the Channel Assignment (CA) problem. However, in this paper, we introduce a novel CA algorithm exploiting partially overlapped channels (POC) that overcome the common orthogonal channel approach. This algorithm is derived based on Game Theory framework using Potential Games and yields near optimum CA.
AB - The Wireless Mesh Network (WMN) has already been recognized as a promising technology as broadband access network from both academic and industry points of view. In order to improve its performance, research has been carried on how to increase the number of simultaneous transmissions in the network while avoiding signal interference among radios. Considering WMNs based upon IEEE 802.11 b/g standards, lately most of researchers have been relying on the usage of orthogonal channels for solving the Channel Assignment (CA) problem. However, in this paper, we introduce a novel CA algorithm exploiting partially overlapped channels (POC) that overcome the common orthogonal channel approach. This algorithm is derived based on Game Theory framework using Potential Games and yields near optimum CA.
KW - channel assignment problem
KW - game theory
KW - partially overlapped channels
KW - potential games
KW - Wireless Mesh Networks
UR - http://www.scopus.com/inward/record.url?scp=84869598502&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84869598502&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-30373-9_4
DO - 10.1007/978-3-642-30373-9_4
M3 - Conference contribution
AN - SCOPUS:84869598502
SN - 9783642303722
T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering
SP - 43
EP - 56
BT - Game Theory for Networks - Second International ICST Conference, GAMENETS 2011, Revised Selected Papers
T2 - 2nd International ICST Conference on Game Theory in Networks, GAMENETS 2011
Y2 - 16 April 2011 through 18 April 2011
ER -