TY - GEN
T1 - CircWood
T2 - 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022
AU - Ishii, Ayaka
AU - Kato, Kunihiro
AU - Ikematsu, Kaori
AU - Kawahara, Yoshihiro
AU - Siio, Itiro
N1 - Funding Information:
This work was partially supported by JSPS KAKENHI Grant Number 21J13365.
Publisher Copyright:
© 2022 ACM.
PY - 2022/2/13
Y1 - 2022/2/13
N2 - Due to its natural warmth, wood is frequently used to produce touchable objects such as furniture and signboards. Laser cutting machines are becoming common in personal wood processing to cut and engrave wood. In this paper, we propose a method and workflow for producing various sensors and electrical circuits for interactive devices by partially carbonizing the wood surface with a laser cutting machine. Similar to wiring on a conventional printed circuit board (PCB), the carbonized part functions as a conductive electrical path. A method for creating electronic circuits and sensors made of carbon graphene on botanical materials has been proposed. This technique makes use of a raster-scanning femtosecond (fs) laser, which is less common for personal fabrication than a constant-wave (CW) laser. Moreover, raster-scanning requires a substantial amount of time to create a circuit that is mainly made of conductive lines. This paper extends the method with a defocused vector-scanning CW laser beam and reduces the time and cost required for fabrication. The proposed method uses an affordable CW laser cutter to fabricate an electrical circuit, including touch sensors, damage sensors, and load sensors on wood boards. The circuit can be easily connected to traditional PCBs and electric parts such as one-board microcomputers using metal screws and nails typically used in DIY woodworking. We develop ease of use software design tool that supports the creation and fabrication of carbon paths. In addition, we report on a series of investigations, including optimizing wood materials and laser parameters to establish design guidelines.
AB - Due to its natural warmth, wood is frequently used to produce touchable objects such as furniture and signboards. Laser cutting machines are becoming common in personal wood processing to cut and engrave wood. In this paper, we propose a method and workflow for producing various sensors and electrical circuits for interactive devices by partially carbonizing the wood surface with a laser cutting machine. Similar to wiring on a conventional printed circuit board (PCB), the carbonized part functions as a conductive electrical path. A method for creating electronic circuits and sensors made of carbon graphene on botanical materials has been proposed. This technique makes use of a raster-scanning femtosecond (fs) laser, which is less common for personal fabrication than a constant-wave (CW) laser. Moreover, raster-scanning requires a substantial amount of time to create a circuit that is mainly made of conductive lines. This paper extends the method with a defocused vector-scanning CW laser beam and reduces the time and cost required for fabrication. The proposed method uses an affordable CW laser cutter to fabricate an electrical circuit, including touch sensors, damage sensors, and load sensors on wood boards. The circuit can be easily connected to traditional PCBs and electric parts such as one-board microcomputers using metal screws and nails typically used in DIY woodworking. We develop ease of use software design tool that supports the creation and fabrication of carbon paths. In addition, we report on a series of investigations, including optimizing wood materials and laser parameters to establish design guidelines.
KW - Digital Fabrication.
KW - Laser Beam Machining
UR - http://www.scopus.com/inward/record.url?scp=85124978558&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85124978558&partnerID=8YFLogxK
U2 - 10.1145/3490149.3501317
DO - 10.1145/3490149.3501317
M3 - Conference contribution
AN - SCOPUS:85124978558
T3 - ACM International Conference Proceeding Series
BT - TEI 2022 - Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery
Y2 - 13 February 2022 through 16 February 2022
ER -