Abstract
This paper studies the complexity of computing solution concepts for a cooperative game, called the minimum base game (MBG) (E, c), where its characteristic function c : 2E → R-fraktur sign is defined as c(S) = (the weight w(B) of a minimum weighted base B ⊆ S), for a given matroid M = (E, ℐ) and a weight function w : E → R-fraktur sign. The minimum base game contains, as a special case, the minimum spanning tree game (MSTG) in an edge-weighted graph in which players are located on the edges. By interpreting solution concepts of games (such as core, τ-value and Shapley value) in terms of matroid theory, we obtain: The core of MBG is nonempty if and only if the matroid M has no circuit consisting only of edges with negative weights; checking the concavity and subadditivity of an MBG can be done in oracle-polynomial time; the τ-value of an MBG exists if and only if the core is not empty, the τ-value of MSTG can be computed in polynomial time while there is no oracle-polynomial algorithm for a general MBG; computing the Shapley value of an MSTG is #P-complete, and there is no oracle-polynomial algorithm for computing the Shapley-value of an MBG.
Original language | English |
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Pages (from-to) | 146-164 |
Number of pages | 19 |
Journal | Mathematics of Operations Research |
Volume | 22 |
Issue number | 1 |
DOIs | |
Publication status | Published - 1997 Feb |
Externally published | Yes |
Keywords
- Computational complexity
- Cooperative game
- Core
- Graph
- Matroid
- Shapley value
- τ-value
ASJC Scopus subject areas
- Mathematics(all)
- Computer Science Applications
- Management Science and Operations Research