TY - GEN
T1 - Design of Post-stroke Upper Limb Rehabilitation Game using Functional Electrical Stimulation for Hemiplegic Patient
AU - Wiarta, Steven Seaver
AU - Arifin, Achmad
AU - Baki, Siti Halimah
AU - Arrofiqi, Fauzan
AU - Fatoni, Muhammad Hilman
AU - Watanabe, Takashi
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/11/17
Y1 - 2020/11/17
N2 - Stroke is a cerebrovascular disease which could lead to physiological impairment, which affects one's ability to do activities of daily living. Several previous studies state that only small number of patients regain useful motoric abilities. This is due the fact of which patients' psychological needs are often neglected in a conventional rehabilitation. Hence, the development of rehabilitation methods which ease patient's psychological burden is necessary. The system used functional electrical stimulation with PID control, combined with repetitive game scenario. Seven normal subjects participated in this study. Average impaired hand movement error was 5.66° from target and range-of motion of 87.86% maximum flexion. Game object control accuracy reached 100%. Moreover, subjects showed improved accuracy by 37.18% at the end of the rehabilitation sessions. Impaired hand trajectory also follows control hand movement, proving the system feasibility for rehabilitation use. Future studies with real hemiplegic patient may provide further validation to the system effectiveness.
AB - Stroke is a cerebrovascular disease which could lead to physiological impairment, which affects one's ability to do activities of daily living. Several previous studies state that only small number of patients regain useful motoric abilities. This is due the fact of which patients' psychological needs are often neglected in a conventional rehabilitation. Hence, the development of rehabilitation methods which ease patient's psychological burden is necessary. The system used functional electrical stimulation with PID control, combined with repetitive game scenario. Seven normal subjects participated in this study. Average impaired hand movement error was 5.66° from target and range-of motion of 87.86% maximum flexion. Game object control accuracy reached 100%. Moreover, subjects showed improved accuracy by 37.18% at the end of the rehabilitation sessions. Impaired hand trajectory also follows control hand movement, proving the system feasibility for rehabilitation use. Future studies with real hemiplegic patient may provide further validation to the system effectiveness.
KW - functional electrical stimulation
KW - game
KW - hemiplegic
KW - interactive
KW - rehabilitation
KW - stroke
UR - http://www.scopus.com/inward/record.url?scp=85099665999&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85099665999&partnerID=8YFLogxK
U2 - 10.1109/CENIM51130.2020.9297963
DO - 10.1109/CENIM51130.2020.9297963
M3 - Conference contribution
AN - SCOPUS:85099665999
T3 - CENIM 2020 - Proceeding: International Conference on Computer Engineering, Network, and Intelligent Multimedia 2020
SP - 6
EP - 11
BT - CENIM 2020 - Proceeding
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020
Y2 - 17 November 2020 through 18 November 2020
ER -