Designing Business Game by Student-Teacher Collaboration

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Designing simulation game is a difficult task, although demands for such learning methods are increasing. Currently, many games are created by an original author and are improved independently. If one can include young students who have just finished playing a game to enhance games, then one might be able to solve human resource shortage. Student-teacher collaboration is rare and such experience is limited. At Tohoku University in Japan, and at Thammasat University in Thailand, a business game designing project was conducted during 2003–2019 that included students and teachers under the management policy called The Great Charter. The authors assigned the most appropriate roles to individual students who were stimulated through collaboration. Some students were awakened, later harnessing and sharing their young energy as great game designers and global players and through businesses as entrepreneurs.

Original languageEnglish
Title of host publicationGaming, Simulation and Innovations
Subtitle of host publicationChallenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Revised Selected Papers
EditorsUpinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch
PublisherSpringer Science and Business Media Deutschland GmbH
Pages239-253
Number of pages15
ISBN (Print)9783031099588
DOIs
Publication statusPublished - 2022
Event52nd International Simulation and Gaming Association Conference, ISAGA 2021 - Virtual, Online
Duration: 2021 Sept 62021 Sept 10

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13219 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference52nd International Simulation and Gaming Association Conference, ISAGA 2021
CityVirtual, Online
Period21/9/621/9/10

Keywords

  • Awakening
  • Business game camp
  • Close communication
  • Entrepreneurship
  • Mindset

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