TY - JOUR
T1 - Evaluating Computational Performance of Backpropagation Learning on Graphics Hardware
AU - Takizawa, Hiroyuki
AU - Chida, Tatsuya
AU - Kobayashi, Hiroaki
N1 - Funding Information:
1This research was partially supported by Grants-in-Aid for Scientific Research on Priority Areas #18049003, Young Scientists(B) #19700020, and Strategic Information and Communications R&D Promotion Programme (SCOPE-S) #061102002. 2 Email: tacky@isc.tohoku.ac.jp 3 Email: tatsuya@sc.isc.tohoku.ac.jp 4 Email: koba@isc.tohoku.ac.jp
PY - 2009/1/2
Y1 - 2009/1/2
N2 - Although volunteer computing with a huge number of high-performance game consoles connected to the Internet is promising to achieve large-scale data mining, the programming models of such game consoles for data mining tasks are restricted. As the game consoles have high-performance graphics hardware for state-of-the-art video games, a key to exploit their computation power for data mining is how effectively the data mining is mapped to the hardware as graphics processes. In this paper, therefore, a popular data mining tool called the backpropagation learning neural network is implemented as an application running on graphics hardware. Since the recent graphics hardware has many vector processing units and high memory bandwidth, it is promising to accelerate the backpropagation learning task involving a lot of data-parallel computations. The evaluation results have demonstrated the great potential of our prototype implementation for massive backpropagation learning tasks. The graphics hardware can efficiently work especially if the task is implemented so as to use data-parallel instructions supported by the hardware.
AB - Although volunteer computing with a huge number of high-performance game consoles connected to the Internet is promising to achieve large-scale data mining, the programming models of such game consoles for data mining tasks are restricted. As the game consoles have high-performance graphics hardware for state-of-the-art video games, a key to exploit their computation power for data mining is how effectively the data mining is mapped to the hardware as graphics processes. In this paper, therefore, a popular data mining tool called the backpropagation learning neural network is implemented as an application running on graphics hardware. Since the recent graphics hardware has many vector processing units and high memory bandwidth, it is promising to accelerate the backpropagation learning task involving a lot of data-parallel computations. The evaluation results have demonstrated the great potential of our prototype implementation for massive backpropagation learning tasks. The graphics hardware can efficiently work especially if the task is implemented so as to use data-parallel instructions supported by the hardware.
KW - Backpropagation learning neural networks
KW - general-purpose computation on graphics hardware
KW - programmable graphics processing unit
UR - http://www.scopus.com/inward/record.url?scp=58149301510&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=58149301510&partnerID=8YFLogxK
U2 - 10.1016/j.entcs.2008.12.087
DO - 10.1016/j.entcs.2008.12.087
M3 - Article
AN - SCOPUS:58149301510
SN - 1571-0661
VL - 225
SP - 379
EP - 389
JO - Electronic Notes in Theoretical Computer Science
JF - Electronic Notes in Theoretical Computer Science
IS - C
ER -