TY - GEN
T1 - Exploring scalable workspace based on virtual and physical movable wall
AU - Boustila, Sabah
AU - Zheng, Hao
AU - Shuxia, Bai
AU - Takashima, Kazuki
AU - Kitamura, Yoshifumi
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/3
Y1 - 2019/3
N2 - We propose an approach for flexibly scalable workspace that changes viewer's perceived size of the workspace by simulating a virtually movable wall on the real wall. We conducted an experiment comparing viewers depth estimates between extended workspace virtually and physically. Besides, we investigated walls motion effects; discrete wall motion or continuous wall motion. Distances were estimated verbally and using perceptual matching method. Verbal depth estimates were equivalent in the virtual extended workspace and the physical one, with a high accuracy (estimation errors were less than 5%). However, perceptual matching estimates were signicantly different between virtual and physical scaling. Overall, they were slightly overestimated. No difference of the motion effect was found. Our results clearly suggest the potential of the workspace scaling by just giving such visual impression of extended workspace using perspective projection technique.
AB - We propose an approach for flexibly scalable workspace that changes viewer's perceived size of the workspace by simulating a virtually movable wall on the real wall. We conducted an experiment comparing viewers depth estimates between extended workspace virtually and physically. Besides, we investigated walls motion effects; discrete wall motion or continuous wall motion. Distances were estimated verbally and using perceptual matching method. Verbal depth estimates were equivalent in the virtual extended workspace and the physical one, with a high accuracy (estimation errors were less than 5%). However, perceptual matching estimates were signicantly different between virtual and physical scaling. Overall, they were slightly overestimated. No difference of the motion effect was found. Our results clearly suggest the potential of the workspace scaling by just giving such visual impression of extended workspace using perspective projection technique.
KW - Centered computing
KW - Human
KW - Visualization
KW - Visualization design and evaluation methods
UR - http://www.scopus.com/inward/record.url?scp=85071844366&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85071844366&partnerID=8YFLogxK
U2 - 10.1109/VR.2019.8797980
DO - 10.1109/VR.2019.8797980
M3 - Conference contribution
AN - SCOPUS:85071844366
T3 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
SP - 862
EP - 863
BT - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Y2 - 23 March 2019 through 27 March 2019
ER -