TY - JOUR
T1 - Image Synthesis of Flickering Scenes Including Simulated Flames
AU - Takahashi, Jun Ya
AU - Takahashi, Hiromichi
AU - Chiba, Norishige
PY - 1997
Y1 - 1997
N2 - Producing realistic images and animations of flames is one of the most interesting subjects in the field of computer graphics. In a recent paper, we described a two-dimensional particle-based visual method of simulating flames. In the present paper, we first extend the simulation method, without losing any of its desirable features, in such a way that it functions in threedimensional space. We then present an efficient method of producing an image of the scene, including flames acting as volume light sources, which normally requires a large amount of computing time in the usual simulation approaches. Finally, we demonstrate the capabilities of our visual simulation method by showing sample images generated by it, which are excerpted from an animation.
AB - Producing realistic images and animations of flames is one of the most interesting subjects in the field of computer graphics. In a recent paper, we described a two-dimensional particle-based visual method of simulating flames. In the present paper, we first extend the simulation method, without losing any of its desirable features, in such a way that it functions in threedimensional space. We then present an efficient method of producing an image of the scene, including flames acting as volume light sources, which normally requires a large amount of computing time in the usual simulation approaches. Finally, we demonstrate the capabilities of our visual simulation method by showing sample images generated by it, which are excerpted from an animation.
KW - computer graphics
KW - flame
KW - natural phenomena
KW - rendering
KW - visual simulation
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M3 - Article
AN - SCOPUS:0031275922
SN - 0916-8532
VL - E80-D
SP - 1102
EP - 1108
JO - IEICE Transactions on Information and Systems
JF - IEICE Transactions on Information and Systems
IS - 11
ER -