A method of creating a natural user interface for the manipulation of objects in a virtual environment is described. The colliding faces of complex objects are identified dynamically in real time and used as constraints on the movement of the objects. There are no constraints on the movement of the operator's hand, only on the freedom of placement of the objects in virtual space; these constraints are visually indicated to the operator. The method requires no special hardware such as force feedback mechanisms. The user interface is based on a magnet metaphor and enables the operator to manipulate objects more accurately and efficiently. Methods of assisting the manipulation of the virtual objects are described and their effectiveness is tested in training sessions with experimental subjects. An application example involving the manipulation of virtual toy blocks is described.
|Number of pages||13|
|Journal||Electronics and Communications in Japan, Part III: Fundamental Electronic Science (English translation of Denshi Tsushin Gakkai Ronbunshi)|
|Publication status||Published - 1997 May|