This study proposes a microscopic pedestrian simulation model for evaluating pedestrian flow. Recently, several pedestrian models have been proposed to evaluate pedestrian flow in crowded situations for the purpose of designing facilities. However, current pedestrian simulation models do not explain the negotiation process of collision avoidance between pedestrians, which can be important for representing pedestrian behaviour in congested situations. This study builds a microscopic model of pedestrian behaviour using a two-player game and assuming that pedestrians anticipate movements of other pedestrians so as to avoid colliding with them. A macroscopic tactical model is also proposed to determine a macroscopic path to a given destination. The results of the simulation model are compared with experimental data and observed data in a railway station. Several characteristics of pedestrian flows such as traffic volume and travel time in multidirectional flows, temporal-spatial collision avoidance behaviour and density distribution in the railway station are reproduced in the simulation.
|Number of pages||14|
|Journal||Transportation Research Part C: Emerging Technologies|
|Publication status||Published - 2010 Dec|
- Game theory
- Pedestrian simulation