Mining of agent behaviors

Kazunori Matsumoto, Yuichi Kawamoto, Tetsuhiro Miyahara

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents a pattern based design method of agent interaction protocols, which are essential in most of multi-agent systems. Since most protocols define complex sets of interactions, we introduce an action pattern to represent abstract properties of a set of interactions. By focusing on hierarchical structures of agent interactions, an action pattern is expressed in an ordered tree with structure variables. Since a variable can be substituted for adequate sub-interactions, the pattern becomes a canonical representation of a class of interactions. In the proposed method, we design a protocol by reusing action patterns. We also show a datamining method for automatically obtaining patterns from histories of interactions.

Original languageEnglish
Title of host publicationFourth International Conference on Information Technology and Applications, ICITA 2007
Pages344-348
Number of pages5
Publication statusPublished - 2007
Event4th International Conference on Information Technology and Applications, ICITA 2007 - Harbin, China
Duration: 2007 Jan 152007 Jan 18

Publication series

NameFourth International Conference on Information Technology and Applications, ICITA 2007

Conference

Conference4th International Conference on Information Technology and Applications, ICITA 2007
Country/TerritoryChina
CityHarbin
Period07/1/1507/1/18

Keywords

  • Agent interaction protocol
  • Agent system
  • Datamining
  • Design pattern
  • Multi agent
  • Software design methodology
  • Software engineering

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