TY - GEN
T1 - ModularHMD
T2 - 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
AU - Endo, Isamu
AU - Takashima, Kazuki
AU - Inoue, Maakito
AU - Fujita, Kazuyuki
AU - Kiyokawa, Kiyoshi
AU - Kitamura, Yoshifumi
N1 - Funding Information:
This work in part is supported by JSPS Kakenhi (20K21799) and the Cooperative Research Project Program of the Research Institute of Electrical Communication,Tohoku University.
Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/10/10
Y1 - 2021/10/10
N2 - We propose ModularHMD, a new mobile head-mounted display concept, which adopts a modular mechanism and allows a user to perform ad-hoc peripheral interaction with real-world devices or people during VR experiences. ModularHMD is comprised of a central HMD and three removable module devices installed in the periphery of the HMD cowl. Each module has four main states: occluding, extended VR view, video see-through (VST), and removed/reused. Among different combinations of module states, a user can quickly setup the necessary HMD forms, functions, and real-world visions for ad-hoc peripheral interactions without removing the headset. For instance, an HMD user can see her surroundings by switching a module into the VST mode. She can also physically remove a module to obtain direct peripheral visions of the real world. The removed module can be reused as an instant interaction device (e.g., touch keyboards) for subsequent peripheral interactions. Users can end the peripheral interaction and revert to a full VR experience by re-mounting the module. We design ModularHMD's configuration and peripheral interactions with real-world objects and people. We also implement a proof-of-concept prototype of ModularHMD to validate its interactions capabilities through a user study. Results show that ModularHMD is an effective solution that enables both immersive VR and ad-hoc peripheral interactions.
AB - We propose ModularHMD, a new mobile head-mounted display concept, which adopts a modular mechanism and allows a user to perform ad-hoc peripheral interaction with real-world devices or people during VR experiences. ModularHMD is comprised of a central HMD and three removable module devices installed in the periphery of the HMD cowl. Each module has four main states: occluding, extended VR view, video see-through (VST), and removed/reused. Among different combinations of module states, a user can quickly setup the necessary HMD forms, functions, and real-world visions for ad-hoc peripheral interactions without removing the headset. For instance, an HMD user can see her surroundings by switching a module into the VST mode. She can also physically remove a module to obtain direct peripheral visions of the real world. The removed module can be reused as an instant interaction device (e.g., touch keyboards) for subsequent peripheral interactions. Users can end the peripheral interaction and revert to a full VR experience by re-mounting the module. We design ModularHMD's configuration and peripheral interactions with real-world objects and people. We also implement a proof-of-concept prototype of ModularHMD to validate its interactions capabilities through a user study. Results show that ModularHMD is an effective solution that enables both immersive VR and ad-hoc peripheral interactions.
KW - Asymmetric interaction
KW - shape-changing interface
KW - situational awareness
UR - http://www.scopus.com/inward/record.url?scp=85118202227&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85118202227&partnerID=8YFLogxK
U2 - 10.1145/3472749.3474738
DO - 10.1145/3472749.3474738
M3 - Conference contribution
AN - SCOPUS:85118202227
T3 - UIST 2021 - Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology
SP - 100
EP - 117
BT - UIST 2021 - Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology
PB - Association for Computing Machinery, Inc
Y2 - 10 October 2021 through 14 October 2021
ER -