TY - GEN
T1 - Optimization of impact motions for humanoid robots
AU - Konno, Atsushi
AU - Myojin, Tomoya
AU - Tsujita, Teppei
AU - Uchiyama, Masaru
PY - 2008/12/1
Y1 - 2008/12/1
N2 - When a human needs to generate a large force, the human will try to apply an impulsive force cooperating whole body. This paper proposes a way to generate impact motions for humanoid robots to exert a large force keeping a balance. In the proposed method, the Sequential Quadratic Programming (SQP) is used to solve a nonlinear programming problem in which an objective function and constraints may be nonlinear functions of the motion parameters. Impact motions are generated using SQP so that the impact force is maximized while the angular momentum is minimized to keep stability. Breaking wooden boards by Karate-chop is taken as a case study because it is a typical example of tasks that utilize impulsive force. A humanoid robot motion for the Karate-chop is generated by the proposed method. In order to validate the designed motion, experiments are carried out using a small humanoid robot Fujitsu HOAP-2. The Karate-chop motion generated by the proposed method is compared with the motion designed by a human. The results of the breaking wooden boards experiments clearly show the effectiveness of the proposed method.
AB - When a human needs to generate a large force, the human will try to apply an impulsive force cooperating whole body. This paper proposes a way to generate impact motions for humanoid robots to exert a large force keeping a balance. In the proposed method, the Sequential Quadratic Programming (SQP) is used to solve a nonlinear programming problem in which an objective function and constraints may be nonlinear functions of the motion parameters. Impact motions are generated using SQP so that the impact force is maximized while the angular momentum is minimized to keep stability. Breaking wooden boards by Karate-chop is taken as a case study because it is a typical example of tasks that utilize impulsive force. A humanoid robot motion for the Karate-chop is generated by the proposed method. In order to validate the designed motion, experiments are carried out using a small humanoid robot Fujitsu HOAP-2. The Karate-chop motion generated by the proposed method is compared with the motion designed by a human. The results of the breaking wooden boards experiments clearly show the effectiveness of the proposed method.
UR - http://www.scopus.com/inward/record.url?scp=69549088267&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=69549088267&partnerID=8YFLogxK
U2 - 10.1109/IROS.2008.4650751
DO - 10.1109/IROS.2008.4650751
M3 - Conference contribution
AN - SCOPUS:69549088267
SN - 9781424420582
T3 - 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS
SP - 647
EP - 652
BT - 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS
T2 - 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS
Y2 - 22 September 2008 through 26 September 2008
ER -