TY - GEN
T1 - Robot Mirroring
T2 - 29th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2020
AU - Perusquía-Hernández, Monica
AU - Balda, Marisabel Cuberos
AU - Gomez Jauregui, David Antonio
AU - Paez-Granados, Diego
AU - Dollack, Felix
AU - Salazar, Jose Victorio
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/8
Y1 - 2020/8
N2 - Self-tracking aims to increase awareness, decrease undesired behaviors, and ultimately lead towards a healthier lifestyle. However, inappropriate communication of self- tracking results might cause the opposite effect. Subtle self- tracking feedback is an alternative that can be provided with the aid of an artificial agent representing the self. Hence, we propose a wearable pet that reflects the user's affective states through visual and haptic feedback. By eliciting empathy and fostering helping behaviors towards it, users would indirectly help themselves. A wearable prototype was built, and three user studies performed to evaluate the appropriateness of the proposed affective representations. Visual representations using facial and body cues were clear for valence and less clear for arousal. Haptic interoceptive patterns emulating heart-rate levels matched the desired feedback urgency levels with a saturation frequency. The integrated visuo-haptic representations matched to participants own affective experience. From the results, we derived three design guidelines for future robot mirroring wearable systems: physical embodiment, interoceptive feedback, and customization.
AB - Self-tracking aims to increase awareness, decrease undesired behaviors, and ultimately lead towards a healthier lifestyle. However, inappropriate communication of self- tracking results might cause the opposite effect. Subtle self- tracking feedback is an alternative that can be provided with the aid of an artificial agent representing the self. Hence, we propose a wearable pet that reflects the user's affective states through visual and haptic feedback. By eliciting empathy and fostering helping behaviors towards it, users would indirectly help themselves. A wearable prototype was built, and three user studies performed to evaluate the appropriateness of the proposed affective representations. Visual representations using facial and body cues were clear for valence and less clear for arousal. Haptic interoceptive patterns emulating heart-rate levels matched the desired feedback urgency levels with a saturation frequency. The integrated visuo-haptic representations matched to participants own affective experience. From the results, we derived three design guidelines for future robot mirroring wearable systems: physical embodiment, interoceptive feedback, and customization.
KW - embodiment
KW - empathy and intersubjectivity
KW - haptic feedback
KW - human-machine interaction
UR - http://www.scopus.com/inward/record.url?scp=85095745482&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85095745482&partnerID=8YFLogxK
U2 - 10.1109/RO-MAN47096.2020.9223598
DO - 10.1109/RO-MAN47096.2020.9223598
M3 - Conference contribution
AN - SCOPUS:85095745482
T3 - 29th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2020
SP - 1328
EP - 1333
BT - 29th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2020
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 31 August 2020 through 4 September 2020
ER -