TY - GEN
T1 - Study and design of a shape-shifting wall display
AU - Takashima, Kazuki
AU - Oyama, Takafumi
AU - Asari, Yusuke
AU - Sharlin, Ehud
AU - Greenberg, Saul
AU - Kitamura, Yoshifumi
N1 - Publisher Copyright:
© 2016 ACM.
PY - 2016/6/4
Y1 - 2016/6/4
N2 - Wall displays almost universally assume a mostly flat an static shape. We ask two questions: Would people choose flat display for a given interaction scenario and, if not, wha are the display shapes they actually prefer? We conducted design study around these two questions. Our results show that participants designed different screen shapes tha varied based upon peoples' distance from the display an the content shown. Shapes ranged primarily between flat separated, concave, L-shape and convex displays. Based o our findings, we designed a dynamic display that changes t these and other configurations. Shape-shifting is controlle either by explicit interaction (where the display responds t hand gestures) or implicitly (where the display infers shape based both on its content and the sensed positions o the people around it). Overall, we contribute: a study tha motivates research on shape-shifting wall displays, and shape-shifting display system that responds to explicit an implicit controls to match particular activities.
AB - Wall displays almost universally assume a mostly flat an static shape. We ask two questions: Would people choose flat display for a given interaction scenario and, if not, wha are the display shapes they actually prefer? We conducted design study around these two questions. Our results show that participants designed different screen shapes tha varied based upon peoples' distance from the display an the content shown. Shapes ranged primarily between flat separated, concave, L-shape and convex displays. Based o our findings, we designed a dynamic display that changes t these and other configurations. Shape-shifting is controlle either by explicit interaction (where the display responds t hand gestures) or implicitly (where the display infers shape based both on its content and the sensed positions o the people around it). Overall, we contribute: a study tha motivates research on shape-shifting wall displays, and shape-shifting display system that responds to explicit an implicit controls to match particular activities.
KW - Robotic displays
KW - Shape-changing displays
UR - http://www.scopus.com/inward/record.url?scp=84978698092&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84978698092&partnerID=8YFLogxK
U2 - 10.1145/2901790.2901892
DO - 10.1145/2901790.2901892
M3 - Conference contribution
AN - SCOPUS:84978698092
T3 - DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse
SP - 796
EP - 806
BT - DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems
PB - Association for Computing Machinery, Inc
T2 - 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016
Y2 - 4 June 2016 through 8 June 2016
ER -