TY - GEN
T1 - The description of Bunraku puppet's motion in computer based on Labanotation
AU - Hattori, Motofumi
AU - Nishizawa, Syun
AU - Tadokoro, Satoshi
AU - Takamori, Toshi
AU - Yamada, Kazuhito
PY - 2001
Y1 - 2001
N2 - The authors are researching the humanoids' movement, where humanoid means human beings, humanoid robots, human puppets, human CG characters and so on. In this paper, we discuss the transformation system between the movement score (dance notation, Labanotation), the movement description in computer and the body movement data (including the motion captured data) which are used to generate Computer Graphics animation of the humanoid's movement. The authors propose a method to describe humanoids' movement in computer which are developed based on Labanotaion (one of the most famous dance notation in the world). The proposed humanoid movement description method can describe not only the movement information which are described by Labanotation but also more detailed movement information. This movement description is called "movement MIDI based on Labanotatopn "or" continuous Labanotation", and it exists between the Labanoation (which the choreographer can read but the computer cannot read) and the humanoid movement data (which the computer can read but the choreographer cannot read). It can be read by both the choreographer and the computer, and it is useful to modify the humanoid movement data in order to modify the CG animation, since the information of Labanotation is not sufficient to generate natural display of CG animation. We report the results of transformation from the humanoid's motion captured data into the proposed movement description in computer.
AB - The authors are researching the humanoids' movement, where humanoid means human beings, humanoid robots, human puppets, human CG characters and so on. In this paper, we discuss the transformation system between the movement score (dance notation, Labanotation), the movement description in computer and the body movement data (including the motion captured data) which are used to generate Computer Graphics animation of the humanoid's movement. The authors propose a method to describe humanoids' movement in computer which are developed based on Labanotaion (one of the most famous dance notation in the world). The proposed humanoid movement description method can describe not only the movement information which are described by Labanotation but also more detailed movement information. This movement description is called "movement MIDI based on Labanotatopn "or" continuous Labanotation", and it exists between the Labanoation (which the choreographer can read but the computer cannot read) and the humanoid movement data (which the computer can read but the choreographer cannot read). It can be read by both the choreographer and the computer, and it is useful to modify the humanoid movement data in order to modify the CG animation, since the information of Labanotation is not sufficient to generate natural display of CG animation. We report the results of transformation from the humanoid's motion captured data into the proposed movement description in computer.
KW - Amusement robot
KW - Computer graphics
KW - Dacce notation
KW - Human action
KW - Human motion
KW - Humanoid movement score
KW - Labanotation
KW - Motion captured data
UR - http://www.scopus.com/inward/record.url?scp=84881094901&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84881094901&partnerID=8YFLogxK
U2 - 10.1109/ROMAN.2001.981890
DO - 10.1109/ROMAN.2001.981890
M3 - Conference contribution
AN - SCOPUS:84881094901
SN - 0780372220
SN - 9780780372221
T3 - Proceedings - IEEE International Workshop on Robot and Human Interactive Communication
SP - 128
EP - 133
BT - Proceedings - 10th IEEE International Workshop on Robot and Human Interactive Communication, ROMAN 2001
T2 - 10th IEEE International Workshop on Robot and Human Interactive Communication, ROMAN 2001
Y2 - 18 September 2001 through 21 September 2001
ER -