The description of Bunraku puppet's motion in computer based on Labanotation

Motofumi Hattori, Syun Nishizawa, Satoshi Tadokoro, Toshi Takamori, Kazuhito Yamada

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The authors are researching the humanoids' movement, where humanoid means human beings, humanoid robots, human puppets, human CG characters and so on. In this paper, we discuss the transformation system between the movement score (dance notation, Labanotation), the movement description in computer and the body movement data (including the motion captured data) which are used to generate Computer Graphics animation of the humanoid's movement. The authors propose a method to describe humanoids' movement in computer which are developed based on Labanotaion (one of the most famous dance notation in the world). The proposed humanoid movement description method can describe not only the movement information which are described by Labanotation but also more detailed movement information. This movement description is called "movement MIDI based on Labanotatopn "or" continuous Labanotation", and it exists between the Labanoation (which the choreographer can read but the computer cannot read) and the humanoid movement data (which the computer can read but the choreographer cannot read). It can be read by both the choreographer and the computer, and it is useful to modify the humanoid movement data in order to modify the CG animation, since the information of Labanotation is not sufficient to generate natural display of CG animation. We report the results of transformation from the humanoid's motion captured data into the proposed movement description in computer.

Original languageEnglish
Title of host publicationProceedings - 10th IEEE International Workshop on Robot and Human Interactive Communication, ROMAN 2001
Pages128-133
Number of pages6
DOIs
Publication statusPublished - 2001
Event10th IEEE International Workshop on Robot and Human Interactive Communication, ROMAN 2001 - Bordeaux and Paris, France
Duration: 2001 Sept 182001 Sept 21

Publication series

NameProceedings - IEEE International Workshop on Robot and Human Interactive Communication

Conference

Conference10th IEEE International Workshop on Robot and Human Interactive Communication, ROMAN 2001
Country/TerritoryFrance
CityBordeaux and Paris
Period01/9/1801/9/21

Keywords

  • Amusement robot
  • Computer graphics
  • Dacce notation
  • Human action
  • Human motion
  • Humanoid movement score
  • Labanotation
  • Motion captured data

Fingerprint

Dive into the research topics of 'The description of Bunraku puppet's motion in computer based on Labanotation'. Together they form a unique fingerprint.

Cite this