TY - JOUR
T1 - The Object-Space Parallel Processing of the Multipass Rendering Method on the (M?r)2 with a Distributed-Frame Buffer System
AU - Yamauchi, Hitoshi
AU - Maeda, Takayuki
AU - Kobayashi, Hiroaki
AU - Nakamura, Tadao
PY - 1997
Y1 - 1997
N2 - The multipass rendering method based on the global illumination model can generate the most photo-realistic images. However, since the multipass rendering method is very time consuming, it is impractical in the industrial world. This paper discusses a massively parallel processing approach to fast image synthesis by the multipass rendering method. Especially, we focus on the performance evaluation of the view-dependent object-space parallel processing on the (Mn-)2 which has been proposed in our previous paper. We also propose two kinds of distributed frame buffer system named cached frame buffer and multistage-interconnected frame buffer. These frame buffer systems can solve the access conflict problem on the frame buffer. The simulation results show that the (A/7r)2 has a scalable performance. For example, the (A/Tr)2 with more than 4000 processing elements can achieve an efficiency of over 50%. We also show that both of the proposed distributed frame buffer systems can relieve the overhead due to frame buffer access in the (A/7r)2 in the case that a large number of high-performance processing elements are adopted in the system.
AB - The multipass rendering method based on the global illumination model can generate the most photo-realistic images. However, since the multipass rendering method is very time consuming, it is impractical in the industrial world. This paper discusses a massively parallel processing approach to fast image synthesis by the multipass rendering method. Especially, we focus on the performance evaluation of the view-dependent object-space parallel processing on the (Mn-)2 which has been proposed in our previous paper. We also propose two kinds of distributed frame buffer system named cached frame buffer and multistage-interconnected frame buffer. These frame buffer systems can solve the access conflict problem on the frame buffer. The simulation results show that the (A/7r)2 has a scalable performance. For example, the (A/Tr)2 with more than 4000 processing elements can achieve an efficiency of over 50%. We also show that both of the proposed distributed frame buffer systems can relieve the overhead due to frame buffer access in the (A/7r)2 in the case that a large number of high-performance processing elements are adopted in the system.
KW - Distributed frame buffer system
KW - Global illumination model
KW - Massively parallel processing system
KW - Multipass rendering method
KW - Object-space parallel processing model
KW - Radiosity
KW - Ray-tracing
UR - http://www.scopus.com/inward/record.url?scp=33746392038&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=33746392038&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:33746392038
SN - 0916-8532
VL - E80-D
SP - 899
EP - 908
JO - IEICE Transactions on Information and Systems
JF - IEICE Transactions on Information and Systems
IS - 9
ER -