TY - GEN
T1 - Transform table
AU - Asari, Yusuke
AU - Takashima, Kazuki
AU - Kitamura, Yoshifumi
PY - 2015/11/2
Y1 - 2015/11/2
N2 - Interactive tabletop is fundamentally a social entity that allows people to gather around it and to engage in various tasks, individually or in a group. Typically, every table is anchored in an environment and has a single shaped surface, which limits its usage to specific goals and needs. In fact, people will sometime replace tables and move them around according to changing tasks. In this manuscript, we introduce the use of robotic digital tabletop that address the fundamental issue on how to customize workspace for various activities such as individual and group work, and mixed-focus collaboration in a work environment.
AB - Interactive tabletop is fundamentally a social entity that allows people to gather around it and to engage in various tasks, individually or in a group. Typically, every table is anchored in an environment and has a single shaped surface, which limits its usage to specific goals and needs. In fact, people will sometime replace tables and move them around according to changing tasks. In this manuscript, we introduce the use of robotic digital tabletop that address the fundamental issue on how to customize workspace for various activities such as individual and group work, and mixed-focus collaboration in a work environment.
UR - http://www.scopus.com/inward/record.url?scp=84960357038&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84960357038&partnerID=8YFLogxK
U2 - 10.1145/2818466.2818494
DO - 10.1145/2818466.2818494
M3 - Conference contribution
AN - SCOPUS:84960357038
T3 - SIGGRAPH Asia 2015 Emerging Technologies, SA 2015
BT - SIGGRAPH Asia 2015 Emerging Technologies, SA 2015
PB - Association for Computing Machinery, Inc
T2 - SIGGRAPH Asia, SA 2015
Y2 - 2 November 2015 through 6 November 2015
ER -