TY - GEN
T1 - Tsunami Fighters
T2 - 8th IEEE R10 Humanitarian Technology Conference, R10-HTC 2020
AU - Alifia, Rahma Rizky
AU - Rahma, Fathiya
AU - Hamida, Ulfa
AU - Koesoema, Allya P.
AU - S.irawan, Yoke
AU - Egawa, Shinichi
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/12/1
Y1 - 2020/12/1
N2 - Indonesia is one of the most disaster-prone countries with a low level of community preparedness. Current disaster education methods in Indonesia such as seminars, campaigns, promotions, and educational videos require significant resources but tend to be one-way, less interactive, and cannot simulate actual events. This study aims to complement existing disaster education capabilities through collaborative mobile games that can represent the disaster event with less resources and extend the accessibility and flexibility. As collaboration is one of the keys to sustainable disaster management, a multiplayer game is proposed to facilitate interaction between players. Currently, the majority of multiplayer earthquake and tsunami educational games are offline so that the accessibility is still limited. Development of multiplayer online game is a solution to accommodate more participants in collaborative learning process. A multi-language feature is proposed to overcome the language barrier in collaborative learning across countries. Therefore, a collaborative multilingual mobile game for earthquake and tsunami disaster preparedness education named Tsunami Fighters is developed. The game is a turn-based visual novel game which combines competition with collaboration in its mechanic. The game also evaluates the player's knowledge before and after playing the game. Tsunami Fighters has been tested for students based on game-based learning heuristic evaluation consisting of mobility, usability, playability, learning content, multiplayer and chat components using Likert scale, with overall score 4.13 out of 5. This score indicates that the Tsunami Fighters game can be used as a method for earthquake and tsunami disaster preparedness collaborative learning.
AB - Indonesia is one of the most disaster-prone countries with a low level of community preparedness. Current disaster education methods in Indonesia such as seminars, campaigns, promotions, and educational videos require significant resources but tend to be one-way, less interactive, and cannot simulate actual events. This study aims to complement existing disaster education capabilities through collaborative mobile games that can represent the disaster event with less resources and extend the accessibility and flexibility. As collaboration is one of the keys to sustainable disaster management, a multiplayer game is proposed to facilitate interaction between players. Currently, the majority of multiplayer earthquake and tsunami educational games are offline so that the accessibility is still limited. Development of multiplayer online game is a solution to accommodate more participants in collaborative learning process. A multi-language feature is proposed to overcome the language barrier in collaborative learning across countries. Therefore, a collaborative multilingual mobile game for earthquake and tsunami disaster preparedness education named Tsunami Fighters is developed. The game is a turn-based visual novel game which combines competition with collaboration in its mechanic. The game also evaluates the player's knowledge before and after playing the game. Tsunami Fighters has been tested for students based on game-based learning heuristic evaluation consisting of mobility, usability, playability, learning content, multiplayer and chat components using Likert scale, with overall score 4.13 out of 5. This score indicates that the Tsunami Fighters game can be used as a method for earthquake and tsunami disaster preparedness collaborative learning.
KW - collaborative learning
KW - disaster management
KW - earthquake and tsunami
KW - mobile game-based learning
KW - multilingual
KW - multiplayer online game
UR - http://www.scopus.com/inward/record.url?scp=85102067788&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85102067788&partnerID=8YFLogxK
U2 - 10.1109/R10-HTC49770.2020.9357038
DO - 10.1109/R10-HTC49770.2020.9357038
M3 - Conference contribution
AN - SCOPUS:85102067788
T3 - IEEE Region 10 Humanitarian Technology Conference, R10-HTC
BT - Proceedings of 2020 IEEE 8th R10 Humanitarian Technology Conference, R10-HTC 2020
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 1 December 2020 through 3 December 2020
ER -