TY - GEN
T1 - Virtual active touch II
T2 - 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2009
AU - Tsuchiya, Sho
AU - Konyo, Masashi
AU - Yamada, Hiroshi
AU - Yamauchi, Takahiro
AU - Okamoto, Shogo
AU - Tadokoro, Satoshi
PY - 2009/12/11
Y1 - 2009/12/11
N2 - The tactile display for handheld devices requires compact hardware and useful applications. To satisfy these points, we have proposed the concept of 'Virtual Active Touch' that implements virtual exploration with a cursor on a screen through a pointing-stick-type tactile interface. The objective of this study is to present three-dimensional shapes on a two-dimensional screen without force feedback devices. It is possible to present three-dimensional shapes such as a bump using a lateral force [1]. In order to represent human perception of geometric surface shape, instead of the lateral force, we use the cutaneous sensation of friction that occurs when a human finger strokes object surfaces. First, we confirmed that the Virtual Active Touch interface could present cutaneous sense of friction. Second, we evaluated the perception of surface height in the context of bumped shape induced by the friction display. The experimental results agreed with our expectation that faster and longer increases in friction sensation were perceived as higher bumped shapes.
AB - The tactile display for handheld devices requires compact hardware and useful applications. To satisfy these points, we have proposed the concept of 'Virtual Active Touch' that implements virtual exploration with a cursor on a screen through a pointing-stick-type tactile interface. The objective of this study is to present three-dimensional shapes on a two-dimensional screen without force feedback devices. It is possible to present three-dimensional shapes such as a bump using a lateral force [1]. In order to represent human perception of geometric surface shape, instead of the lateral force, we use the cutaneous sensation of friction that occurs when a human finger strokes object surfaces. First, we confirmed that the Virtual Active Touch interface could present cutaneous sense of friction. Second, we evaluated the perception of surface height in the context of bumped shape induced by the friction display. The experimental results agreed with our expectation that faster and longer increases in friction sensation were perceived as higher bumped shapes.
UR - http://www.scopus.com/inward/record.url?scp=76249128234&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=76249128234&partnerID=8YFLogxK
U2 - 10.1109/IROS.2009.5354203
DO - 10.1109/IROS.2009.5354203
M3 - Conference contribution
AN - SCOPUS:76249128234
SN - 9781424438044
T3 - 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2009
SP - 3184
EP - 3189
BT - 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2009
Y2 - 11 October 2009 through 15 October 2009
ER -