@inproceedings{95e25af131e745b8ae57a7856ddb03b7,
title = "Virtual Kyoto project: Digital diorama of the past, present, and future of the historical city of Kyoto",
abstract = "Using the recently developed 3D GIS (Geographic Information System) and related visualisation technologies, we have created a digital diorama of an entire historical city, which can be used to virtually travel through different realistic landscapes at different times in the history. The digital diorama called Virtual Kyoto is the virtual geographic environment of the past, present, and future of the historical urban spaces in Kyoto City by constructing geotemporal-referenced 3D models of cityscape elements at different eras. In order to promote digital humanities studies on the arts and culture of traditional Kyoto, Virtual Kyoto is used as a digital platform for constructing a web-based digital museum interface with geographic data-linkages to numerous historical and cultural digital contents. We also explore the possibility of using Virtual Kyoto as an information environment to discuss the future of the historical city of Kyoto with the effects of city planning activities such as landscape policies or the possible damage due to disasters on historical landscapes.",
keywords = "3D GIS, 3D urban model, digital humanities, landscape planning, virtual reality",
author = "Tomoki Nakaya and Keiji Yano and Yuzuru Isoda and Tatsunori Kawasumi and Yutaka Takase and Takashi Kirimura and Akihiro Tsukamoto and Ayako Matsumoto and Toshikazu Seto and Takafusa Iizuka",
note = "Funding Information: Acknowledgments. This research project was financially supported by the Global COE Program (Digital Humanities Center for Japanese Cultures and Arts), Academic Frontier Project (Disaster Mitigation of Urban Cultural Heritage), and MEXT KAKENHI (Grant-in-Aid for Scientific Research (B) 21320161). We would like to thank our collaborators at Ritsumeikan University for permitting us to use the digital archives of arts and cultures of Kyoto: Prof. R. Akama (Virtual Kabuki in Fig. 4) , Prof. K. Hachimura (motion captured Noh dancing in Fig. 1), Prof. H. Tanaka (3D model of Noh mask in Fig. 1), and Prof. S. Tanaka (CAD model of Minamiza theatre in Figs. 1 and 4). We obtained the images of Ukiyoe shown in Figs. 1 and 5 from the Ukiyoe Database System maintained by the Ritsumeikan Art Research Center. Funding Information: This Virtual Kyoto project has been a part of the {\textquoteleft}Kyoto Art Entertainment Innovation Research (2002-2006){\textquoteright} undertaken at Ritsumeikan University under the auspices of the 21st Century Center of Excellence (COE) program funded by the Ministry of Education, Culture, Sports, Science and Technology (MEXT). The program is now managed by the Digital Humanities Center for Japanese Cultures and Arts under the Global COE program (2007–2011). In accordance with the recent trend to use new-generation digital recording techniques for chronicling cultural heritages [7], a large amount of digitally archived materials from the arts and culture sector have been accumulated through these programs, including collections of digitalized fine arts, scanned old maps, laser-scanned floats, CAD models of existing historical buildings, and motion captured traditional artistic performance, e.g. {\textquoteleft}Noh{\textquoteright} and {\textquoteleft}Kabuki{\textquoteright}. Virtual Kyoto was originally intended to be a platform for integrating such various digitalised contents for contextualizing them in geographic locations (Fig. 1).; 1st International Conference on Culture and Computing ; Conference date: 22-02-2010 Through 23-02-2010",
year = "2010",
doi = "10.1007/978-3-642-17184-0_14",
language = "English",
isbn = "3642171834",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "173--187",
booktitle = "Culture and Computing - Computing and Communication for Crosscultural Interaction",
}