TY - JOUR
T1 - Virtual reality-based center of mass-assisted personalized balance training system
AU - Kumar, Deepesh
AU - González, Alejandro
AU - Das, Abhijit
AU - Dutta, Anirban
AU - Fraisse, Philippe
AU - Hayashibe, Mitsuhiro
AU - Lahiri, Uttama
N1 - Publisher Copyright:
© 2018 Kumar, González, Das, Dutta, Fraisse, Hayashibe and Lahiri.
PY - 2018/1/12
Y1 - 2018/1/12
N2 - Poststroke hemiplegic patients often show altered weight distribution with balance disorders, increasing their risk of fall. Conventional balance training, though powerful, suffers from scarcity of trained therapists, frequent visits to clinics to get therapy, one-on-one therapy sessions, and monotony of repetitive exercise tasks. Thus, technology-assisted balance rehabilitation can be an alternative solution. Here, we chose virtual reality as a technology-based platform to develop motivating balance tasks. This platform was augmented with off-the-shelf available sensors such as Nintendo Wii balance board and Kinect to estimate one's center of mass (CoM). The virtual reality-based CoM-assisted balance tasks (Virtual CoMBaT) was designed to be adaptive to one's individualized weight-shifting capability quantified through CoM displacement. Participants were asked to interact with Virtual CoMBaT that offered tasks of varying challenge levels while adhering to ankle strategy for weight shifting. To facilitate the patients to use ankle strategy during weight-shifting, we designed a heel lift detection module. A usability study was carried out with 12 hemiplegic patients. Results indicate the potential of our system to contribute to improving one's overall performance in balance-related tasks belonging to different difficulty levels.
AB - Poststroke hemiplegic patients often show altered weight distribution with balance disorders, increasing their risk of fall. Conventional balance training, though powerful, suffers from scarcity of trained therapists, frequent visits to clinics to get therapy, one-on-one therapy sessions, and monotony of repetitive exercise tasks. Thus, technology-assisted balance rehabilitation can be an alternative solution. Here, we chose virtual reality as a technology-based platform to develop motivating balance tasks. This platform was augmented with off-the-shelf available sensors such as Nintendo Wii balance board and Kinect to estimate one's center of mass (CoM). The virtual reality-based CoM-assisted balance tasks (Virtual CoMBaT) was designed to be adaptive to one's individualized weight-shifting capability quantified through CoM displacement. Participants were asked to interact with Virtual CoMBaT that offered tasks of varying challenge levels while adhering to ankle strategy for weight shifting. To facilitate the patients to use ankle strategy during weight-shifting, we designed a heel lift detection module. A usability study was carried out with 12 hemiplegic patients. Results indicate the potential of our system to contribute to improving one's overall performance in balance-related tasks belonging to different difficulty levels.
KW - Ankle strategy
KW - Balance rehabilitation
KW - Center of mass
KW - Kinect
KW - Stroke
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85041354434&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85041354434&partnerID=8YFLogxK
U2 - 10.3389/fbioe.2017.00085
DO - 10.3389/fbioe.2017.00085
M3 - Article
AN - SCOPUS:85041354434
SN - 2296-4185
VL - 5
JO - Frontiers in Bioengineering and Biotechnology
JF - Frontiers in Bioengineering and Biotechnology
IS - JAN
M1 - 85
ER -