VR Teaching Materials for Dance Practice

Yoko Usui, Katsumi Sato, Shinichi Watabe, Erina Yanagida

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Dance has been a required physical education subject in Japan since 2012. However, it is reported that there are many faculties who feel uneasy about the course of study. There is VR (Virtual Reality) as a method of observing CG (computer Graphics) at the present actual scale. Therefore, in this study, we made VR teaching materials for hip-hop dance learners. We decided to listen to the opinions of dancer learners using prepared VR teaching materials. As a result, 15 students gave their opinions on VR materials. 14 students thought that VR materials could be used for dance practice and 1 student thought it was difficult. A lot of students on VR teaching materials said they could use it for dancing practice. The reason was that the movements of hip - hop were particularly easier to understand. This was considered to be an enlightened awareness of CG where information has been reduced. Less information may give beginners more awareness to improve their hip-hop dance.

Original languageEnglish
Title of host publicationProceedings - 2019 8th International Congress on Advanced Applied Informatics, IIAI-AAI 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages178-183
Number of pages6
ISBN (Electronic)9781728126272
DOIs
Publication statusPublished - 2019 Jul
Event8th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2019 - Toyama, Japan
Duration: 2019 Jul 72019 Jul 11

Publication series

NameProceedings - 2019 8th International Congress on Advanced Applied Informatics, IIAI-AAI 2019

Conference

Conference8th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2019
Country/TerritoryJapan
CityToyama
Period19/7/719/7/11

Keywords

  • CG-animation
  • Dance education
  • Learning material
  • Motion Capture
  • Virtual reality

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