@inproceedings{a0c7f0955c6f45acb8303d1188151d6c,
title = "VR Teaching Materials for Dance Practice",
abstract = "Dance has been a required physical education subject in Japan since 2012. However, it is reported that there are many faculties who feel uneasy about the course of study. There is VR (Virtual Reality) as a method of observing CG (computer Graphics) at the present actual scale. Therefore, in this study, we made VR teaching materials for hip-hop dance learners. We decided to listen to the opinions of dancer learners using prepared VR teaching materials. As a result, 15 students gave their opinions on VR materials. 14 students thought that VR materials could be used for dance practice and 1 student thought it was difficult. A lot of students on VR teaching materials said they could use it for dancing practice. The reason was that the movements of hip - hop were particularly easier to understand. This was considered to be an enlightened awareness of CG where information has been reduced. Less information may give beginners more awareness to improve their hip-hop dance.",
keywords = "CG-animation, Dance education, Learning material, Motion Capture, Virtual reality",
author = "Yoko Usui and Katsumi Sato and Shinichi Watabe and Erina Yanagida",
note = "Publisher Copyright: {\textcopyright} 2019 IEEE.; 8th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2019 ; Conference date: 07-07-2019 Through 11-07-2019",
year = "2019",
month = jul,
doi = "10.1109/IIAI-AAI.2019.00044",
language = "English",
series = "Proceedings - 2019 8th International Congress on Advanced Applied Informatics, IIAI-AAI 2019",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "178--183",
booktitle = "Proceedings - 2019 8th International Congress on Advanced Applied Informatics, IIAI-AAI 2019",
address = "United States",
}