TY - GEN
T1 - VR/AR technologies' cross boundary contribution to cultural inheritance
T2 - 2017 Portland International Conference on Management of Engineering and Technology, PICMET 2017
AU - Song, Yu
AU - Zhao, Jixin
AU - Shibata, Tomoatsu
PY - 2017/11/29
Y1 - 2017/11/29
N2 - In recent years, the introduction of VR/AR technologies has drawn great attention from all over the world. Such technologies have been applied to multiple fields, including automotive telematics and culture creatives. As part of culture industry, cultural inheritance may also be significantly stimulated by technology integration, including regional and international culture renaissance as well as education of culture. In Internet age, cultural communication and globalization have formed a global market with great potential, for both material and intangible cultures. The situation for culture inheritance might also be greatly improved by the help of such frontier technologies. This paper will pay particular attention to the changes that VR/AR technologies could potentially make to traditional culture inheritance cause, especially from the aspect of cross industry open innovation in Internet-age. We will try to investigate VR/AR's applications and the upcoming contributions to cultural inheritance. This research is based on the investigations to a series of evidences in China, together with a complementary case from Japan. Mainly, the changes to macro environment and industry structure will be discussed, which are concluded and generalized based on all cases.
AB - In recent years, the introduction of VR/AR technologies has drawn great attention from all over the world. Such technologies have been applied to multiple fields, including automotive telematics and culture creatives. As part of culture industry, cultural inheritance may also be significantly stimulated by technology integration, including regional and international culture renaissance as well as education of culture. In Internet age, cultural communication and globalization have formed a global market with great potential, for both material and intangible cultures. The situation for culture inheritance might also be greatly improved by the help of such frontier technologies. This paper will pay particular attention to the changes that VR/AR technologies could potentially make to traditional culture inheritance cause, especially from the aspect of cross industry open innovation in Internet-age. We will try to investigate VR/AR's applications and the upcoming contributions to cultural inheritance. This research is based on the investigations to a series of evidences in China, together with a complementary case from Japan. Mainly, the changes to macro environment and industry structure will be discussed, which are concluded and generalized based on all cases.
UR - http://www.scopus.com/inward/record.url?scp=85043479101&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85043479101&partnerID=8YFLogxK
U2 - 10.23919/PICMET.2017.8125270
DO - 10.23919/PICMET.2017.8125270
M3 - Conference contribution
AN - SCOPUS:85043479101
T3 - PICMET 2017 - Portland International Conference on Management of Engineering and Technology: Technology Management for the Interconnected World, Proceedings
SP - 1
EP - 10
BT - PICMET 2017 - Portland International Conference on Management of Engineering and Technology
A2 - Anderson, Timothy R.
A2 - Niwa, Kiyoshi
A2 - Kocaoglu, Dundar F.
A2 - Daim, Tugrul U.
A2 - Kozanoglu, Dilek Cetindamar
A2 - Perman, Gary
A2 - Steenhuis, Harm-Jan
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 July 2017 through 13 July 2017
ER -