VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator

Ahmed E. Mostafa, Won Hyung Ryu, Sonny Chan, Kazuki Takashima, Gail Kopp, Mario Costa Sousa, Ehud Sharlin

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

We contribute VRSpineSim, a stereoscopic virtual reality surgery simulator that allows novice surgeons to learn and experiment with a spinal pedicle screw insertion (PSI) procedure using simplified interaction capabilities and 3D haptic user interfaces. By collaborating with medical experts and following an iterative approach, we provide characterization of the PSI task, and derive requirements for the design of a 3D immersive interactive simulation system. We present how these requirements were realized in our prototype and outline its educational benefits for training the PSI procedure. We conclude with the results of a preliminary evaluation of VRSpineSim and reflect on our interface benefits and limitations for future relevant research efforts.

Original languageEnglish
Title of host publicationAdvances in Computer Graphics - 36th Computer Graphics International Conference, CGI 2019, Proceedings
EditorsMarina Gavrilova, Jian Chang, Nadia Magnenat Thalmann, Nadia Magnenat Thalmann, Eckhard Hitzer, Hiroshi Ishikawa
PublisherSpringer Verlag
Pages380-387
Number of pages8
ISBN (Print)9783030225131
DOIs
Publication statusPublished - 2019
Event36th Computer Graphics International Conference, CGI 2019 - Calgary, Canada
Duration: 2019 Jun 172019 Jun 20

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11542 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference36th Computer Graphics International Conference, CGI 2019
Country/TerritoryCanada
CityCalgary
Period19/6/1719/6/20

Keywords

  • Education
  • Immersive simulation
  • Spine surgery

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