Benefits of exergame exercise on physical functioning of elderly people

Niina Katajapuu, Mika Luimula, Yin Leng Theng, Tan Phat Pham, Jinhui Li, Aung Pyae, Keizo Sato

研究成果: Conference contribution

18 被引用数 (Scopus)

抄録

The study introduces five exergames developed by researchers from Finland, Singapore, and Japan. These exergames utilize Microsoft Kinect motion detection sensors. The exergames were tested in Singapore in 2016. A total of 30 participants using exergames completed the six-week intervention study. In this study, we wanted to measure the changes in body functions and activities in elderly population who conducted exercise under three settings: (i) using exergame, (ii) using conventional exercise, and (iii) continuing everyday activities. The main outcome of this study measured with SPPB and Berg Balance Scale was that both types of exercise, game and conventional, were useful for elderly people's physical functioning.

本文言語English
ホスト出版物のタイトル8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 - Proceedings
出版社Institute of Electrical and Electronics Engineers Inc.
ISBN(電子版)9781538612644
DOI
出版ステータスPublished - 2017 7月 2
外部発表はい
イベント8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 - Debrecen, Hungary
継続期間: 2017 9月 112017 9月 14

出版物シリーズ

名前8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 - Proceedings
2018-January

Other

Other8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017
国/地域Hungary
CityDebrecen
Period17/9/1117/9/14

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • コンピュータ ビジョンおよびパターン認識
  • 人間とコンピュータの相互作用
  • 通信
  • 認知神経科学

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