Designing Business Game by Student-Teacher Collaboration

Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji

研究成果: 書籍の章/レポート/Proceedings会議への寄与査読

抄録

Designing simulation game is a difficult task, although demands for such learning methods are increasing. Currently, many games are created by an original author and are improved independently. If one can include young students who have just finished playing a game to enhance games, then one might be able to solve human resource shortage. Student-teacher collaboration is rare and such experience is limited. At Tohoku University in Japan, and at Thammasat University in Thailand, a business game designing project was conducted during 2003–2019 that included students and teachers under the management policy called The Great Charter. The authors assigned the most appropriate roles to individual students who were stimulated through collaboration. Some students were awakened, later harnessing and sharing their young energy as great game designers and global players and through businesses as entrepreneurs.

本文言語英語
ホスト出版物のタイトルGaming, Simulation and Innovations
ホスト出版物のサブタイトルChallenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Revised Selected Papers
編集者Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch
出版社Springer Science and Business Media Deutschland GmbH
ページ239-253
ページ数15
ISBN(印刷版)9783031099588
DOI
出版ステータス出版済み - 2022
イベント52nd International Simulation and Gaming Association Conference, ISAGA 2021 - Virtual, Online
継続期間: 2021 9月 62021 9月 10

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
13219 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

会議

会議52nd International Simulation and Gaming Association Conference, ISAGA 2021
CityVirtual, Online
Period21/9/621/9/10

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